<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="http://www.evsc.net/v7/lib/exe/css.php?s=feed" type="text/css"?>
<rss version="2.0">
    <channel>
        <title>evsc.net</title>
        <description></description>
        <link>http://www.evsc.net/v7/</link>
        <lastBuildDate>Fri, 10 Sep 2010 17:53:35 +0200</lastBuildDate>
        <generator>FeedCreator 1.7.2-ppt DokuWiki</generator>
        <image>
            <url>http://www.evsc.net/v7/lib/images/favicon.ico</url>
            <title>evsc.net</title>
            <link>http://www.evsc.net/v7/</link>
        </image>
        <item>
            <title>sketch:soundflow</title>
            <link>http://www.evsc.net/v7/doku.php?id=sketch:soundflow</link>
            <description>


&lt;h1&gt;&lt;a name=&quot;sketch_liquid_sound_collision&quot; id=&quot;sketch_liquid_sound_collision&quot;&gt;Sketch : Liquid Sound Collision&lt;/a&gt;&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;info&lt;/strong&gt; : fluid dynamics, data visualization and rapid prototyping&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;date&lt;/strong&gt; : 2009&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;ware&lt;/strong&gt; : &lt;a href=&quot;http://www.openframeworks.cc&quot; class=&quot;urlextern&quot; title=&quot;http://www.openframeworks.cc&quot;  rel=&quot;nofollow&quot;&gt;Openframeworks&lt;/a&gt;, &lt;a href=&quot;http://memo.tv/ofxmsafluid&quot; class=&quot;urlextern&quot; title=&quot;http://memo.tv/ofxmsafluid&quot;  rel=&quot;nofollow&quot;&gt;MSAFluid&lt;/a&gt;, &lt;a href=&quot;http://www.processing.org&quot; class=&quot;urlextern&quot; title=&quot;http://www.processing.org&quot;  rel=&quot;nofollow&quot;&gt;processing.org&lt;/a&gt;, &lt;a href=&quot;http://www.rolanddga.com/asd/products/scanners/MDX15&quot; class=&quot;urlextern&quot; title=&quot;http://www.rolanddga.com/asd/products/scanners/MDX15&quot;  rel=&quot;nofollow&quot;&gt;MODELA MDX-15&lt;/a&gt;, &lt;a href=&quot;http://www.dimensionprinting.com/3d-printers/3d-printing-uprint.aspx&quot; class=&quot;urlextern&quot; title=&quot;http://www.dimensionprinting.com/3d-printers/3d-printing-uprint.aspx&quot;  rel=&quot;nofollow&quot;&gt;uprint&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;link&lt;/strong&gt; : &lt;a href=&quot;http://www.flickr.com/photos/evsc/sets/72157618724698765/&quot; class=&quot;urlextern&quot; title=&quot;http://www.flickr.com/photos/evsc/sets/72157618724698765/&quot;  rel=&quot;nofollow&quot;&gt;Liquid Sound Collision flickr set&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;

&lt;br/&gt;

&lt;br/&gt;

&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4728368889/&quot; title=&quot;determinism - indeterminism by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm2.static.flickr.com/1401/4728368889_8a992ea3dd_m.jpg&quot; width=&quot;240&quot; height=&quot;240&quot; alt=&quot;determinism - indeterminism&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.flickr.com/photos/evsc/4729014062/&quot; title=&quot;simplicity - complexity by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm2.static.flickr.com/1194/4729014062_272ec22e86_m.jpg&quot; width=&quot;240&quot; height=&quot;240&quot; alt=&quot;simplicity - complexity&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.flickr.com/photos/evsc/4728368341/&quot; title=&quot;chaos - order by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm2.static.flickr.com/1126/4728368341_8241ce4817_m.jpg&quot; width=&quot;240&quot; height=&quot;240&quot; alt=&quot;chaos - order&quot; /&gt;&lt;/a&gt; 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Sketch : Liquid Sound Collision&quot; [1-1297] --&gt;
&lt;h2&gt;&lt;a name=&quot;outline&quot; id=&quot;outline&quot;&gt;Outline&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Sound travels as compression waves through gases and liquids. Stable in its immateriality it remains true to its original data. Here sound input has a stronger power over a flow field. Liquid Sound Collisions sends two audio files as vibration source into a fluid simulation. The waves created by the sound files run towards each other, collide and interfere with each others patterns. A snapshot of the collision is translated into a 3D model. 
&lt;/p&gt;

&lt;p&gt;
The selected audio files are spoken words of dualistic views: chaos and order, mind and body, determinism and indeterminism etc. The simplicity of understanding the world as divided into two categories is countered here with the display of the turbulent flow that arises between the two extremes.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Outline&quot; [1298-2062] --&gt;
&lt;h2&gt;&lt;a name=&quot;process&quot; id=&quot;process&quot;&gt;Process&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;table&gt;&lt;tr&gt;&lt;td valign='top' style='padding-bottom:20px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/3567684087/in/set-72157618724698765/&quot; class=&quot;media&quot; title=&quot;http://www.flickr.com/photos/evsc/3567684087/in/set-72157618724698765/&quot;  rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.evsc.net/v7/lib/exe/fetch.php?media=sketch:sf1.gif&quot; class=&quot;media&quot; title=&quot;2D Fluid Simulation&quot; alt=&quot;2D Fluid Simulation&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top' style='padding-left:20px'&gt;
I used &lt;a href=&quot;http://memo.tv/ofxmsafluid&quot; class=&quot;urlextern&quot; title=&quot;http://memo.tv/ofxmsafluid&quot;  rel=&quot;nofollow&quot;&gt;Memo&amp;#039;s MSAFluid Library&lt;/a&gt; for &lt;a href=&quot;http://www.openframeworks.cc&quot; class=&quot;urlextern&quot; title=&quot;http://www.openframeworks.cc&quot;  rel=&quot;nofollow&quot;&gt;Openframeworks&lt;/a&gt; to create a simple 2D fluid environment. The sound inputs are located at the top and bottom part of the screen and the sound vibrations directly effects the velocity field of the fluid. &lt;br/&gt;

 &lt;br/&gt;

The screenshot shows the fluid in motion after two sound waves were released into it and collided around the center of the field.
&lt;/p&gt;

&lt;p&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-bottom:20px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/3585644407/in/set-72157618724698765/&quot; class=&quot;media&quot; title=&quot;http://www.flickr.com/photos/evsc/3585644407/in/set-72157618724698765/&quot;  rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.evsc.net/v7/lib/exe/fetch.php?media=sketch:sf2.gif&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top' style='padding-left:20px'&gt;
Using the velocity data from the fluid simulation a 3dimensional landscape was created. 
&lt;/p&gt;

&lt;p&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-bottom:20px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/3573738991/in/set-72157618724698765/&quot; class=&quot;media&quot; title=&quot;http://www.flickr.com/photos/evsc/3573738991/in/set-72157618724698765/&quot;  rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.evsc.net/v7/lib/exe/fetch.php?media=sketch:sf3.gif&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top' style='padding-left:20px'&gt;
The same data is then mapped around a cylindrical form. And exported as a STL file.
&lt;/p&gt;

&lt;p&gt;

&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-bottom:20px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/3576375532/in/set-72157618724698765/&quot; class=&quot;media&quot; title=&quot;http://www.flickr.com/photos/evsc/3576375532/in/set-72157618724698765/&quot;  rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.evsc.net/v7/lib/exe/fetch.php?media=sketch:sf5.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top' style='padding-left:20px'&gt;
The form was then modeled out of Styrofoam with the Roland MODELA MDX-15 desktop milling machine. &lt;br/&gt;

 &lt;br/&gt;

The model on the left shows the roughing stage of the milling process.
&lt;/p&gt;

&lt;p&gt;

&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-bottom:20px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/3575572721/in/set-72157618724698765/&quot; class=&quot;media&quot; title=&quot;http://www.flickr.com/photos/evsc/3575572721/in/set-72157618724698765/&quot;  rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.evsc.net/v7/lib/exe/fetch.php?media=sketch:sf4.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top' style='padding-left:20px'&gt;
Another model after the finishing process with a smooth surface. &lt;br/&gt;

 &lt;br/&gt;

This particular object depicts the spoken words &amp;#039;objectivity&amp;#039; and &amp;#039;subjectivity&amp;#039; colliding in the fluid.
&lt;/p&gt;

&lt;p&gt;

&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-bottom:20px'&gt;
&lt;img src=&quot;http://www.evsc.net/v7/lib/exe/fetch.php?media=sketch:sf6.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
&lt;/td&gt;&lt;td valign='top' style='padding-left:20px'&gt;
Here are two of the resulting objects, ready to presented at our open house at the &lt;a href=&quot;http://www.bnmiresearch.ca/artlabs&quot; class=&quot;urlextern&quot; title=&quot;http://www.bnmiresearch.ca/artlabs&quot;  rel=&quot;nofollow&quot;&gt;BNMI&lt;/a&gt;.
&lt;/p&gt;

&lt;p&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-bottom:20px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/3774023936/in/set-72157618724698765/&quot; class=&quot;media&quot; title=&quot;http://www.flickr.com/photos/evsc/3774023936/in/set-72157618724698765/&quot;  rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://www.evsc.net/v7/lib/exe/fetch.php?media=sketch:sf7.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top' style='padding-left:20px'&gt;
Here in 3Dprinted form!
&lt;/p&gt;

&lt;p&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Process&quot; [2063-4812] --&gt;
&lt;h2&gt;&lt;a name=&quot;video&quot; id=&quot;video&quot;&gt;Video&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;



&lt;object width=&quot;640&quot; height=&quot;360&quot;&gt;&lt;param name=&quot;allowfullscreen&quot; value=&quot;true&quot; /&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot; /&gt;&lt;param name=&quot;movie&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=10660014&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1&quot; /&gt;&lt;embed src=&quot;http://vimeo.com/moogaloop.swf?clip_id=10660014&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot; width=&quot;640&quot; height=&quot;360&quot;&gt;&lt;/embed&gt;&lt;/object&gt;


&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Video&quot; [4813-5466] --&gt;
&lt;h2&gt;&lt;a name=&quot;coverage&quot; id=&quot;coverage&quot;&gt;Coverage&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.migz.ru/&quot; class=&quot;urlextern&quot; title=&quot;http://www.migz.ru/&quot;  rel=&quot;nofollow&quot;&gt;MIGZ 2010 &lt;/a&gt; - part of the &lt;em&gt;MIGZ Motion&lt;/em&gt; screening program, Moscow, Russia, Sept. 3rd-4th 2010 &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.gestalten.com/books/detail?id=ceafb21a24b0f7bc01253072afd000d6&quot; class=&quot;urlextern&quot; title=&quot;http://www.gestalten.com/books/detail?id=ceafb21a24b0f7bc01253072afd000d6&quot;  rel=&quot;nofollow&quot;&gt;DATA FLOW 2 - Visualizing Information in Graphic Design&lt;/a&gt;, Editors: R. Klanten, N. Bourquin, S. Ehmann, T. Tissot, Publisher: Die Gestalten Verlag, Release: February 2010 &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.boulderpavement.ca/issue001/liquid-sound-collisions/&quot; class=&quot;urlextern&quot; title=&quot;http://www.boulderpavement.ca/issue001/liquid-sound-collisions/&quot;  rel=&quot;nofollow&quot;&gt;boulderpavement - Issue 1&lt;/a&gt;, online journal, The Banff Centre &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.etapes.com/etapes-176&quot; class=&quot;urlextern&quot; title=&quot;http://www.etapes.com/etapes-176&quot;  rel=&quot;nofollow&quot;&gt;étapes - issue 176&lt;/a&gt;, french print magazine&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;

&lt;br/&gt;


&lt;/p&gt;
&lt;div class=&quot;tags&quot;&gt;&lt;span&gt;
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:openframeworks&amp;amp;do=showtag&amp;amp;tag=openframeworks&quot; class=&quot;wikilink1&quot; title=&quot;tag:openframeworks&quot; rel=&quot;tag&quot;&gt;openframeworks&lt;/a&gt;,
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:processing.org&amp;amp;do=showtag&amp;amp;tag=processing.org&quot; class=&quot;wikilink1&quot; title=&quot;tag:processing.org&quot; rel=&quot;tag&quot;&gt;processing.org&lt;/a&gt;,
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:sound&amp;amp;do=showtag&amp;amp;tag=sound&quot; class=&quot;wikilink1&quot; title=&quot;tag:sound&quot; rel=&quot;tag&quot;&gt;sound&lt;/a&gt;,
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:datavisualization&amp;amp;do=showtag&amp;amp;tag=datavisualization&quot; class=&quot;wikilink1&quot; title=&quot;tag:datavisualization&quot; rel=&quot;tag&quot;&gt;datavisualization&lt;/a&gt;,
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:fluid_dynamics&amp;amp;do=showtag&amp;amp;tag=fluid_dynamics&quot; class=&quot;wikilink1&quot; title=&quot;tag:fluid_dynamics&quot; rel=&quot;tag&quot;&gt;fluid dynamics&lt;/a&gt;,
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:rapid_prototyping&amp;amp;do=showtag&amp;amp;tag=rapid_prototyping&quot; class=&quot;wikilink1&quot; title=&quot;tag:rapid_prototyping&quot; rel=&quot;tag&quot;&gt;rapid prototyping&lt;/a&gt;
&lt;/span&gt;&lt;/div&gt;

&lt;p&gt;

&lt;br/&gt;

&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Coverage&quot; [5467-] --&gt;</description>
            <author>eva schindling</author>
        <category>openframeworks</category>
        <category>processing.org</category>
        <category>sound</category>
        <category>datavisualization</category>
        <category>fluid_dynamics</category>
        <category>rapid_prototyping</category>
            <pubDate>Thu, 09 Sep 2010 22:01:06 +0200</pubDate>
        </item>
        <item>
            <title>sketch:hyper</title>
            <link>http://www.evsc.net/v7/doku.php?id=sketch:hyper</link>
            <description>


&lt;h1&gt;&lt;a name=&quot;hyper&quot; id=&quot;hyper&quot;&gt;Hyper&lt;/a&gt;&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;info&lt;/strong&gt; : virtual reality project for CAVE&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;date&lt;/strong&gt; : 2010&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;ware&lt;/strong&gt; : 4-wall CAVE, IS-900 tracking, &lt;a href=&quot;http://cycling74.com/&quot; class=&quot;urlextern&quot; title=&quot;http://cycling74.com/&quot;  rel=&quot;nofollow&quot;&gt;Max/MSP&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Hyper&quot; [1-168] --&gt;
&lt;h2&gt;&lt;a name=&quot;outline&quot; id=&quot;outline&quot;&gt;Outline&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Hyper creates a virtual reality environment inside a CAVE that allows visitors to engage with the potential of higher spatial dimensions. Head-tracking makes it possible to place a virtual geometric object in the center of the space. The user can physically walk around the object and/or manipulate it with a hand-held device. By exchanging axes, users are invited to step into the fourth dimension at their own pace. The intuitive interaction of Hyper gives users the opportunity to open and bend their minds in order to reach an understanding of a world beyond X-Y-Z. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Outline&quot; [169-760] --&gt;
&lt;h2&gt;&lt;a name=&quot;hyper_dimension&quot; id=&quot;hyper_dimension&quot;&gt;Hyper dimension&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

If our universe is placed on a hyperbolic sphere, then every single point in space is the exact center of the universe. And the universe is finite yet seamless, as it wraps around all the edges. I think that might just be the most elegant solution for the mystery of the universe. And all it needs is just one additional spatial dimension - the fourth. Or fifth, depending on where you start counting. The fourth spatial dimension is generally referred to as the W-dimension. It&amp;#039;s directions (like up/down, left/right, for/back) are generally called ana/kata.
&lt;/p&gt;

&lt;p&gt;
Higher dimensions are not just science fiction. In theoretical physics &lt;a href=&quot;http://en.wikipedia.org/wiki/String_theory&quot; class=&quot;urlextern&quot; title=&quot;http://en.wikipedia.org/wiki/String_theory&quot;  rel=&quot;nofollow&quot;&gt;String theory&lt;/a&gt; is the first candidate to solve the&lt;a href=&quot;http://en.wikipedia.org/wiki/Theory_of_everything&quot; class=&quot;urlextern&quot; title=&quot;http://en.wikipedia.org/wiki/Theory_of_everything&quot;  rel=&quot;nofollow&quot;&gt;theory of everything&lt;/a&gt;. The vibration of strings in higher dimensions explain particles and their specific charge, mass and spin. Different theories require different amounts of dimensions: M-Theory needs 11 dimensions, bosonic String theory needs even 26 dimensions. And even though those extra dimensions could be so small that it is impossible to detect them, they challenge our understanding of space to it&amp;#039;s limits.
&lt;/p&gt;

&lt;p&gt;
If you want to look at what the equivalent of a tetrahedron looks like in 7 dimensions, you will find lots of colorful and confusing images on the &lt;a href=&quot;http://en.wikipedia.org/wiki/7-simplex&quot; class=&quot;urlextern&quot; title=&quot;http://en.wikipedia.org/wiki/7-simplex&quot;  rel=&quot;nofollow&quot;&gt;net&lt;/a&gt;. Even though some of those representations are interactive, and some are stereoscopic, i missed a more tactile, more intuitive way of perceiving those objects. Having read &lt;a href=&quot;http://www.amazon.com/exec/obidos/ASIN/0395393884/&quot; class=&quot;urlextern&quot; title=&quot;http://www.amazon.com/exec/obidos/ASIN/0395393884/&quot;  rel=&quot;nofollow&quot;&gt;Rudy Rucker&amp;#039;s The Fourth Dimension&lt;/a&gt; and all his thought experiments, i got inspired to create my own attempt at visualizing the fourth spatial dimension. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Hyper dimension&quot; [761-2567] --&gt;
&lt;h2&gt;&lt;a name=&quot;grasping_hyper_dimensions&quot; id=&quot;grasping_hyper_dimensions&quot;&gt;Grasping hyper dimensions&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

We are beings with 2-dimensional retinas. By comparing the 2D images perceived by our left and right eye our brain creates a 3-dimensional understanding of the world around us. Width, height and depth are the three spatial dimensions we are familiar with. If there were multiple dimensions around us, we wouldn&amp;#039;t be able to perceive them as such. Objects and events happening in higher dimensions would seem illogical and mystical to us. 
&lt;/p&gt;

&lt;p&gt;
To be able to grasp what it means to understand a higher dimension, we need to take a step down and look at the problem from a lower dimension. Edwin Abbott&amp;#039;s novel &lt;a href=&quot;http://en.wikipedia.org/wiki/Flatland&quot; class=&quot;urlextern&quot; title=&quot;http://en.wikipedia.org/wiki/Flatland&quot;  rel=&quot;nofollow&quot;&gt;Flatland&lt;/a&gt; from 1884 tells the story of a 2-dimensional square in a 2-dimensional world that gets introduced to the third dimension. Of course A Square has trouble grasping this new extra dimension that he has never experienced, and is also not equipped to experience. He can only perceive 3-dimensional objects as their intersections when they overlap with his 2D world, or as shadow projections onto flatland. 
&lt;/p&gt;

&lt;p&gt;
Similarly, we use a technique to project 3D shapes down onto 2D, as most of our drawing, designing, creating happens on 2D surfaces - paper, canvases or screens. By using perspective projection and hidden line removal we learned to read these flat representations as 3D shapes. Hyper now uses a 3-dimensional space - a virtual reality cave - to try to visualize the fourth dimension. It allows the 4th dimension to be projected down into the 3rd dimension, in the same way as the 3rd dimension can be projected down into the 2nd dimension when drawing 3-dimensional objects on paper. (The ability of creating real-time interactive experiences in CAVEs obviously wins against the static 3D space of sculptures.) &lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Grasping hyper dimensions&quot; [2568-4380] --&gt;
&lt;h2&gt;&lt;a name=&quot;the_setup&quot; id=&quot;the_setup&quot;&gt;The Setup&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;


&lt;table&gt;&lt;tr&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4661316495/&quot; title=&quot;DSCF2048 by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4031/4661316495_72fae12167_m.jpg&quot; width=&quot;180&quot; height=&quot;240&quot; alt=&quot;DSCF2048&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top'&gt;
&lt;/p&gt;

&lt;p&gt;
After having spent some time updating the hardware and software at the &lt;a href=&quot;http://www.banffcentre.ca/bnmi/&quot; class=&quot;urlextern&quot; title=&quot;http://www.banffcentre.ca/bnmi/&quot;  rel=&quot;nofollow&quot;&gt;Banff New Media Institute&amp;#039;s&lt;/a&gt; 5-wall passive stereo CAVE, and after creating some &lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=progress:cave_sketches&quot; class=&quot;wikilink1&quot; title=&quot;progress:cave_sketches&quot;&gt;demo patches&lt;/a&gt;, I was eager to put some 4D math into it. 
&lt;/p&gt;

&lt;p&gt;
The CAVE has a InterSense tracking unit, a head tracker and a wand, that allows very accurate tracking of the users head position and orientation. The whole experience i created is made for only one user at a time, as the projections are custom created for the person wearing the head tracking device. 
&lt;/p&gt;

&lt;p&gt;
In order to give the user the freedom to walk around the CAVE space (~ 2.5*2.5m) and walk around the projected geometric shapes, it was the logical conclusion to place the virtual objects exactly in the middle of the space. Typical CAVE installation create 3-dimensional illusion that lie behind the screens. Creating a projection that is more holographic and in closer touching-distance for the user, is harder to accomplish and also more straining for the user&amp;#039;s eyes. The quite binocular disparity values (distance between left and right image) can make you dizzy after a while.
&lt;/p&gt;

&lt;p&gt;
The CAVE currently runs with Max/MSP, which allows easy prototyping of projects. Jitter allows to write your own OpenGl code in the [jit.gl.sketch] object. I created Max/MSP patches that render objects to the 4 surrounding walls, 8 screens (passive stereo projection).
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;The Setup&quot; [4381-6171] --&gt;
&lt;h2&gt;&lt;a name=&quot;d_projection_to_3d&quot; id=&quot;d_projection_to_3d&quot;&gt;4D Projection to 3D&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

The math behind projecting 4D objects into a 3D world is very similar to the math of projecting 3D objects into the 2D world. You can choose between parallel and perspective projection. I implemented both methods (with the help of &lt;a href=&quot;http://steve.hollasch.net/thesis/&quot; class=&quot;urlextern&quot; title=&quot;http://steve.hollasch.net/thesis/&quot;  rel=&quot;nofollow&quot;&gt;Four-Space Visualization of 4D Objects&lt;/a&gt; by Steven Richard Hollasch), yet came to prefer perspective projection in the setup. As in typical projection methods you need a vector for your world zero-point, a vector for your camera position and a vector for the point your camera is looking at. The perspective mode scales points according to their W-value towards the W-vanishing point (located at 0-0-0). This makes a hypercube appear as a cube with an inside cube connected to it. The inside-cube is not actually smaller, it only is depicted smaller as it is further away in the fourth dimension. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;4D Projection to 3D&quot; [6172-7070] --&gt;
&lt;h2&gt;&lt;a name=&quot;objects&quot; id=&quot;objects&quot;&gt;Objects&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The Wand gives the user a couple of options when inside the installation. He can select his object from five different shapes. 
&lt;/p&gt;

&lt;p&gt;


&lt;table&gt;&lt;tr&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4961965845/&quot; title=&quot;1: cube by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4085/4961965845_2af9ce902f.jpg&quot; width=&quot;500&quot; height=&quot;187&quot; alt=&quot;1: cube&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top'&gt;
&lt;strong&gt;Object I&lt;/strong&gt; -Cube&lt;br/&gt;

&lt;br/&gt;

A simple 3-dimensional cube is an object everyone is familiar with and therefore a good starting point when trying to understand what happens to it, when it is rotated into the fourth dimension. 
&lt;/p&gt;

&lt;p&gt;

&lt;td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4962559870/&quot; title=&quot;2: hypercube (-1,+1) by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4103/4962559870_ac41a2dd63.jpg&quot; width=&quot;500&quot; height=&quot;188&quot; alt=&quot;2: hypercube (-1,+1)&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top'&gt;
&lt;strong&gt;Object II&lt;/strong&gt; - Hypercube (-1,+1) &lt;br/&gt;

&lt;br/&gt;

The 4-dimensional equivalent of a cube - a &lt;a href=&quot;http://en.wikipedia.org/wiki/Hypercube&quot; class=&quot;urlextern&quot; title=&quot;http://en.wikipedia.org/wiki/Hypercube&quot;  rel=&quot;nofollow&quot;&gt;hypercube&lt;/a&gt;. Consisting of 16 vertices, 32 edges, 24 faces, 8 cubes and 1 hyper volume. As a 3-dimensional cube is a volume covered by 6 faces, a hypercube is a hyper volume surrounded by 8 3-dimensional cubes. 
&lt;/p&gt;

&lt;p&gt;
&lt;td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4962560026/&quot; title=&quot;3: hypercube (0,+1) by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4086/4962560026_c1e5971000.jpg&quot; width=&quot;500&quot; height=&quot;187&quot; alt=&quot;3: hypercube (0,+1)&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top'&gt;
&lt;strong&gt;Object III&lt;/strong&gt; - Hypercube (0,+1)&lt;br/&gt;

&lt;br/&gt;

This hypercube is placed between the W-dimension 0 to plus 1. By placing one of the hypercube&amp;#039;s edges in the zero position of the fourth dimension, it is easier to relate to it as the rotation happens around the zero axis. 
&lt;/p&gt;

&lt;p&gt;
&lt;td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4962560046/&quot; title=&quot;4: Three Cubes by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4126/4962560046_46a9f3321f.jpg&quot; width=&quot;500&quot; height=&quot;187&quot; alt=&quot;4: Three Cubes&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top'&gt;
&lt;strong&gt;Object IV&lt;/strong&gt; - Three Cubes &lt;br/&gt;

&lt;br/&gt;

Three simple 3-dimensional cubes in a row shall allow you to track the spatial arrangement of objects when rotating them through 4D.
&lt;/p&gt;

&lt;p&gt;

&lt;td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4961966089/&quot; title=&quot;5: Lines by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4151/4961966089_8f230d2bf6.jpg&quot; width=&quot;500&quot; height=&quot;187&quot; alt=&quot;5: Lines&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top'&gt;
&lt;strong&gt;Object V&lt;/strong&gt; - Lines&lt;br/&gt;

&lt;br/&gt;

This cross of line elements was used for calibrating the system.
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Objects&quot; [7071-9923] --&gt;
&lt;h2&gt;&lt;a name=&quot;display_modes&quot; id=&quot;display_modes&quot;&gt;Display Modes&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The graphics of Hyper were deliberately chosen to be very simple and abstract, as I didn&amp;#039;t want the user to be taken in or confused by too elaborate graphics or flashy effects. The sole purpose of the project is the thought experiment. 
&lt;/p&gt;

&lt;p&gt;
The user can choose between different display modes. Some of them give additional information about the fourth dimension in color coding (blue = ana, white = kata), some of them are deliberately kept in one color only. 
&lt;/p&gt;

&lt;p&gt;

&lt;table&gt;&lt;tr&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4962564206/&quot; title=&quot;1: white wireframe by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4104/4962564206_7ce60850cf_m.jpg&quot; width=&quot;240&quot; height=&quot;180&quot; alt=&quot;1: white wireframe&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4962564240/&quot; title=&quot;2: colored wireframe by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4105/4962564240_7c69fb1ed9_m.jpg&quot; width=&quot;240&quot; height=&quot;180&quot; alt=&quot;2: colored wireframe&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4962564362/&quot; title=&quot;3: white alpha faces by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4106/4962564362_25e9ceb2eb_m.jpg&quot; width=&quot;240&quot; height=&quot;180&quot; alt=&quot;3: white alpha faces&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;
&lt;/p&gt;

&lt;p&gt;

&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;
White Wireframe
&lt;html&gt;&lt;td&gt;
Colored Wireframe
&lt;/td&gt;&lt;td&gt;
White Alpha Faces
&lt;/td&gt;
&lt;/p&gt;

&lt;p&gt;

&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4961970357/&quot; title=&quot;4: colored alpha faces by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4154/4961970357_c513ef38ea_m.jpg&quot; width=&quot;240&quot; height=&quot;180&quot; alt=&quot;4: colored alpha faces&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;a href=&quot;http://www.flickr.com/photos/evsc/4962564286/&quot; title=&quot;5: colored blend mix by evsc, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4148/4962564286_870cc59b26_m.jpg&quot; width=&quot;240&quot; height=&quot;180&quot; alt=&quot;5: colored blend mix&quot; /&gt;&lt;/a&gt;
&lt;/td&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;/td&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;
Colored Alpha Faces
&lt;html&gt;&lt;td&gt;
Colored Alpha Faces with Blend Mix
&lt;/td&gt;&lt;td&gt;

&lt;/td&gt;
&lt;/p&gt;

&lt;p&gt;

&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Display Modes&quot; [9924-12204] --&gt;
&lt;h2&gt;&lt;a name=&quot;interaction_modes&quot; id=&quot;interaction_modes&quot;&gt;Interaction Modes&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The user can choose between three different modes of interaction. 
&lt;/p&gt;

&lt;p&gt;

&lt;table&gt;&lt;tr&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;iframe src=&quot;http://player.vimeo.com/video/14726711?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ff9933&quot; width=&quot;400&quot; height=&quot;300&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;/td&gt;&lt;td valign='top'&gt;
&lt;strong&gt;mode I&lt;/strong&gt; - rotate object in 3D with Wand &lt;br/&gt;

&lt;br/&gt;

This first mode has the task to make the user comfortable in the CAVE environment. He is able to perceive the holographic effect of the object by moving around the CAVE, and adjust his eyes to the binocular disparity. With the joystick on the wand he can rotate the object around two 3-dimensional planes. 
&lt;/p&gt;

&lt;p&gt;

&lt;td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;iframe src=&quot;http://player.vimeo.com/video/14726797?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ff9933&quot; width=&quot;400&quot; height=&quot;300&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;/td&gt;&lt;td valign='top'&gt;
&lt;strong&gt;mode II&lt;/strong&gt; - rotate object in 4D with Wand
&lt;br/&gt;

&lt;br/&gt;

This second mode let&amp;#039;s the user experience the fourth dimension, by giving him the option to rotate the object through 4D. He rotates the object with the joystick on the Wand around two planes that each contain the W-dimension (example: rotate around xw-plane and yw-plane). By choosing his own speed of rotation, the control to stop the rotation at any point, and the opportunity to look at the object from any angle (by stepping around it) the user can explore the fourth dimension at his own pace. 
&lt;/p&gt;

&lt;p&gt;
&lt;td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign='top' style='padding-right:30px'&gt;
&lt;iframe src=&quot;http://player.vimeo.com/video/14727269?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ff9933&quot; width=&quot;400&quot; height=&quot;300&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;
&lt;/td&gt;&lt;td valign='top'&gt;
&lt;strong&gt;mode III&lt;/strong&gt; - walk around an object in 4D&lt;br/&gt;

&lt;br/&gt;

The third and advanced mode exchanges the X-axis of the physical space with the W-axis of the fourth dimension. It shall create the illusion that users are able to enter and move through the fourth dimension. By moving through the CAVE space, you now change your position in the Y-, Z- and W-axes. By stepping around the object, the user circles the object in the Z- and W-dimension (instead of X- and Z-). Every centimeter of displacement gives the user an immediate feedback in the visuals he perceives. By slowly moving around the virtual object, users should try to make sense of the spatial displacement they choose and the effect of the spatial displacement in the fourth dimension onto the representation of the object.  
&lt;/p&gt;

&lt;p&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

&lt;/p&gt;

&lt;p&gt;
As an additional feature the object faces in the third mode are opaque while the user is around the 0-axis of W, and become more transparent the further he steps into the fourth dimension. A being living in the fourth dimension would be able to see the inside of 3-dimensional objects. 
&lt;/p&gt;

&lt;p&gt;
Hyper tries to invite users to spend as much time in the installation as they want to. May it be minutes of hours. Wrapping your mind around the possibilities of higher dimension takes a while (unless you are pre-educated). The installation is not thought of as a an exhibition piece for high visitor-numbers, but more of a experience for the interested. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Interaction Modes&quot; [12205-15424] --&gt;
&lt;h2&gt;&lt;a name=&quot;references&quot; id=&quot;references&quot;&gt;References&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;a href=&quot;http://www.amazon.com/exec/obidos/ASIN/0395393884/&quot; class=&quot;urlextern&quot; title=&quot;http://www.amazon.com/exec/obidos/ASIN/0395393884/&quot;  rel=&quot;nofollow&quot;&gt;Rudy Rucker - The Fourth Dimension&lt;/a&gt;&lt;br/&gt;

&lt;a href=&quot;http://mrl.nyu.edu/~perlin/demox/Hyper.html&quot; class=&quot;urlextern&quot; title=&quot;http://mrl.nyu.edu/~perlin/demox/Hyper.html&quot;  rel=&quot;nofollow&quot;&gt;Applet to see 4D shapes by Ken Perlin&lt;/a&gt; - a java applet that visualizes 4D objects as anaglyphs or stereograms and allows you to rotate those shapes through the 3rd and the 4th dimension. &lt;br/&gt;

&lt;a href=&quot;http://www.dimensions-math.org/&quot; class=&quot;urlextern&quot; title=&quot;http://www.dimensions-math.org/&quot;  rel=&quot;nofollow&quot;&gt;Dimensions-Math&lt;/a&gt; provides a series of videos that explain stereographic projection and other methods to visualize the fourth dimension. &lt;br/&gt;

&lt;a href=&quot;http://eusebeia.dyndns.org/4d/&quot; class=&quot;urlextern&quot; title=&quot;http://eusebeia.dyndns.org/4d/&quot;  rel=&quot;nofollow&quot;&gt;4D Euclidean space&lt;/a&gt; is a good resource for written explanations of 4D visualizations.&lt;br/&gt;

&lt;/p&gt;

&lt;p&gt;

&lt;br/&gt;


&lt;/p&gt;
&lt;div class=&quot;tags&quot;&gt;&lt;span&gt;
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:3d&amp;amp;do=showtag&amp;amp;tag=3d&quot; class=&quot;wikilink1&quot; title=&quot;tag:3d&quot; rel=&quot;tag&quot;&gt;3D&lt;/a&gt;,
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:cave&amp;amp;do=showtag&amp;amp;tag=cave&quot; class=&quot;wikilink1&quot; title=&quot;tag:cave&quot; rel=&quot;tag&quot;&gt;CAVE&lt;/a&gt;,
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:virtual_reality&amp;amp;do=showtag&amp;amp;tag=virtual_reality&quot; class=&quot;wikilink1&quot; title=&quot;tag:virtual_reality&quot; rel=&quot;tag&quot;&gt;virtual reality&lt;/a&gt;,
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:hypercube&amp;amp;do=showtag&amp;amp;tag=hypercube&quot; class=&quot;wikilink1&quot; title=&quot;tag:hypercube&quot; rel=&quot;tag&quot;&gt;hypercube&lt;/a&gt;,
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:fourth_dimension&amp;amp;do=showtag&amp;amp;tag=fourth_dimension&quot; class=&quot;wikilink1&quot; title=&quot;tag:fourth_dimension&quot; rel=&quot;tag&quot;&gt;fourth dimension&lt;/a&gt;,
	&lt;a href=&quot;http://www.evsc.net/v7/doku.php?id=tag:maxmsp&amp;amp;do=showtag&amp;amp;tag=maxmsp&quot; class=&quot;wikilink1&quot; title=&quot;tag:maxmsp&quot; rel=&quot;tag&quot;&gt;maxmsp&lt;/a&gt;
&lt;/span&gt;&lt;/div&gt;

&lt;p&gt;

&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;References&quot; [15425-] --&gt;</description>
            <author>eva schindling</author>
        <category>3D</category>
        <category>CAVE</category>
        <category>virtual_reality</category>
        <category>hypercube</category>
        <category>fourth_dimension</category>
        <category>maxmsp</category>
            <pubDate>Thu, 09 Sep 2010 05:39:58 +0200</pubDate>
        </item>
        <item>
            <title>about:start</title>
            <link>http://www.evsc.net/v7/doku.php?id=about:start</link>
            <description>


&lt;h1&gt;&lt;a name=&quot;about&quot; id=&quot;about&quot;&gt;About&lt;/a&gt;&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Way back when Lingo was the word, i discovered a world beyond static graphic design and since then i have been on a spin - trying to land somewhere in the gray zone between art and design. With an growing appetite for science and wild future scenarios i aim at artistic research and try to employ computational design techniques and complex system theory. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;About&quot; [1-378] --&gt;
&lt;h2&gt;&lt;a name=&quot;contact&quot; id=&quot;contact&quot;&gt;Contact&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
evscape {at} gmail.com
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Contact&quot; [379-422] --&gt;
&lt;h2&gt;&lt;a name=&quot;bio&quot; id=&quot;bio&quot;&gt;Bio&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Eva Schindling (Austria) received her MSc. from Chalmers University in Sweden. In the interdisciplinary world of art and technology, she creates hardware and software solutions demonstrating different artificial life phenomena such as emergence, complexity and evolutionary adaptation. Her work has been shown at the Japan Media Arts festival, Hong Kong&amp;#039;s Museum of Art, Finland’s Live Herring exhibition and the Ars Electronica. Currently she is working as a researcher at the &lt;a href=&quot;http://www.bnmiresearch.ca/artlabs/&quot; class=&quot;urlextern&quot; title=&quot;http://www.bnmiresearch.ca/artlabs/&quot;  rel=&quot;nofollow&quot;&gt;BNMI ART Collaboration and Visualization Lab&lt;/a&gt; in Banff, Canada.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Bio&quot; [423-1022] --&gt;
&lt;h2&gt;&lt;a name=&quot;exhibitions&quot; id=&quot;exhibitions&quot;&gt;Exhibitions&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;&lt;a href=&quot;http://www.digitalogue.org/&quot; class=&quot;urlextern&quot; title=&quot;http://www.digitalogue.org/&quot;  rel=&quot;nofollow&quot;&gt;Digit@logue&lt;/a&gt;&lt;/em&gt;, Hong Kong, Hong Kong Museum of Art, May-July 2008&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Degree Show, Göteborg, Sweden, June 2007&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;&lt;a href=&quot;http://plaza.bunka.go.jp/english/index_o.html&quot; class=&quot;urlextern&quot; title=&quot;http://plaza.bunka.go.jp/english/index_o.html&quot;  rel=&quot;nofollow&quot;&gt;Japan Media Arts&lt;/a&gt;&lt;/em&gt;, Tokyo, Japan, Feb-March 2007, Jury Recommended Work in art division&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;&lt;a href=&quot;http://www.itceum.se/artandtech.php&quot; class=&quot;urlextern&quot; title=&quot;http://www.itceum.se/artandtech.php&quot;  rel=&quot;nofollow&quot;&gt;Future&lt;/a&gt;&lt;/em&gt;, IT-ceum, Linköping, Sweden, Dec 2006 - Feb 2007&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;&lt;a href=&quot;http://www.liveherring.org/&quot; class=&quot;urlextern&quot; title=&quot;http://www.liveherring.org/&quot;  rel=&quot;nofollow&quot;&gt;Live Herring&lt;/a&gt;&lt;/em&gt;, Jyväskylä, Finland, Nov 2006&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Cube&lt;/em&gt;, Göteborg, Sweden, Dec 2005 - Jan 2006&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Ars electronica&lt;/em&gt;, Linz, Austria, 2003&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Exhibitions&quot; [1023-1629] --&gt;
&lt;h2&gt;&lt;a name=&quot;screenings&quot; id=&quot;screenings&quot;&gt;Screenings&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;&lt;a href=&quot;http://www.migz.ru/&quot; class=&quot;urlextern&quot; title=&quot;http://www.migz.ru/&quot;  rel=&quot;nofollow&quot;&gt;MIGZ 2010 &lt;/a&gt;&lt;/em&gt;, Moscow, Russia, Sept. 3rd-4th 2010, &lt;em&gt;MIGZ Motion&lt;/em&gt; screening program&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Contemporary Art in Graz&lt;/em&gt;, Graz, Austria, 2003&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;MIKROKINO&lt;/em&gt; film festival, Belgrad, 2002&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Dilettanten&lt;/em&gt;, Steirischer Herbst, Graz, Austria, 2002&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Screenings&quot; [1630-1930] --&gt;
&lt;h2&gt;&lt;a name=&quot;education&quot; id=&quot;education&quot;&gt;Education&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;2005-2007&lt;/strong&gt; MSc. &lt;em&gt;Art &amp;amp; Technology&lt;/em&gt;, &lt;a href=&quot;http://www.ituniv.se/&quot; class=&quot;urlextern&quot; title=&quot;http://www.ituniv.se/&quot;  rel=&quot;nofollow&quot;&gt;IT-University&lt;/a&gt; &amp;amp; &lt;a href=&quot;http://www.chalmers.se/en/&quot; class=&quot;urlextern&quot; title=&quot;http://www.chalmers.se/en/&quot;  rel=&quot;nofollow&quot;&gt;Chalmers University of Technology&lt;/a&gt;, Göteborg, Sweden&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;2000-2004&lt;/strong&gt; &lt;em&gt;&lt;a href=&quot;http://ind.fh-joanneum.at/&quot; class=&quot;urlextern&quot; title=&quot;http://ind.fh-joanneum.at/&quot;  rel=&quot;nofollow&quot;&gt;Informationdesign&lt;/a&gt;&lt;/em&gt;, Major &lt;em&gt;Interaction and Media Design&lt;/em&gt;, University of Applied Science &lt;a href=&quot;http://www.fh-joanneum.at/&quot; class=&quot;urlextern&quot; title=&quot;http://www.fh-joanneum.at/&quot;  rel=&quot;nofollow&quot;&gt;FH Joanneum&lt;/a&gt;, Graz, Austria&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;1995-2000&lt;/strong&gt; Grafic-Design Department, Technical Vocational College &lt;a href=&quot;http://www.ortweinschule.at/&quot; class=&quot;urlextern&quot; title=&quot;http://www.ortweinschule.at/&quot;  rel=&quot;nofollow&quot;&gt;Htbla Ortweingasse&lt;/a&gt;, Graz, Austria&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Education&quot; [1931-2466] --&gt;
&lt;h2&gt;&lt;a name=&quot;conferences_workshops&quot; id=&quot;conferences_workshops&quot;&gt;Conferences, Workshops&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;C:ADM - Cybernetics, Art, Mathematics and Design&lt;/em&gt;, Troy, NY, USA, July 30rd - Aug 2nd 2010&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Wearables and Digital Media&lt;/em&gt;, technical assistance, Liminal Screen Residency, Banff New Media Institute, March 5th 2010&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Conferences, Workshops&quot; [2467-2728] --&gt;
&lt;h2&gt;&lt;a name=&quot;publication&quot; id=&quot;publication&quot;&gt;Publication&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;&lt;a href=&quot;http://www.gestalten.com/books/detail?id=ceafb21a24b0f7bc01253072afd000d6&quot; class=&quot;urlextern&quot; title=&quot;http://www.gestalten.com/books/detail?id=ceafb21a24b0f7bc01253072afd000d6&quot;  rel=&quot;nofollow&quot;&gt;DATA FLOW 2 - Visualizing Information in Graphic Design&lt;/a&gt;, Editors: R. Klanten, N. Bourquin, S. Ehmann, T. Tissot, Publisher: Die Gestalten Verlag, Release: February 2010 &lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;&lt;a href=&quot;http://www.etapes.com/etapes-176&quot; class=&quot;urlextern&quot; title=&quot;http://www.etapes.com/etapes-176&quot;  rel=&quot;nofollow&quot;&gt;étapes&lt;/a&gt;&lt;/em&gt;, french print magazine, issue 176, January 2010&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Publication&quot; [2729-3112] --&gt;
&lt;h2&gt;&lt;a name=&quot;coverage&quot; id=&quot;coverage&quot;&gt;Coverage&lt;/a&gt;&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;&lt;a href=&quot;http://www.boulderpavement.ca/issue001/liquid-sound-collisions/&quot; class=&quot;urlextern&quot; title=&quot;http://www.boulderpavement.ca/issue001/liquid-sound-collisions/&quot;  rel=&quot;nofollow&quot;&gt;boulderpavement&lt;/a&gt;&lt;/em&gt;, online magazine, issue 1, January 2010&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- SECTION &quot;Coverage&quot; [3113-] --&gt;</description>
            <author>eva schindling</author>
        <category>about</category>
            <pubDate>Wed, 08 Sep 2010 21:45:01 +0200</pubDate>
        </item>
    </channel>
</rss>
